The Millennial Roadmap
The Millennial Roadmap is a timeline of events leading up to the year 3039, the setting of science fiction game. Spanning almost a thousand years from the present day, this roadmap sets the stage for the story and world of the game. The focal point of the timeline is the reign of Queen Naina, who comes to the throne in the Asha Empire in the year 3029. After 10 years of this event marks the beginning of the game, and sets the stage for the story and conflicts that will unfold within the Asha Empire and beyond.
Path to the Asha Empire
2031…
In 2031, the first moon outpost or Luna Base was established. Different companies from the UK, EU, USA and China started mining on the Moon.
2036…
The first Fusion Reactor started to be built on Moon to use the H3 resources found on the moon.
Humanity established its first colony on Mars in 2036. For the first time outside of Earth, they truly settled another planet. Hundreds of scientists from different branches went to Mars to research and work. Despite the presence of fossils and life remains from millions of years ago on Mars, unfortunately, despite all the research, even single-celled life has not been found.
2039…
The Global Space Alliance (GSA) was formally established by the UK, EU, USA, Japan, Mexico, India, Russia, Brazil, and China. This coalition aimed to unify resources, share technological advancements, and ensure peaceful collaboration in space exploration and colonization efforts.
2041…
Different companies from the UK, EU, USA, Japan, Mexico, India, Russia, Brazil and China started mining on the Mars. A consortium of US, EU and Chinese companies has started to build the first Mars Spaceship Industries (MSI) factory on Mars. This factory will be 99% run by robots.
2043…
The first Nuclear Power Plant with a fission reactor began operation on Mars. With the elimination of the energy shortage, more industrial facilities and settlements on Mars accelerated to develop. The New Eden site was set up in Mars’ Elysium quadrangle as the most popular location. This site was built using advanced technologies such as 3D printing and Solanium construction materials.
2044…
As the GSA’s collaborative efforts deepened, Earth grew increasingly peaceful. Conflicts in the Middle East dwindled, and the alliance expanded to include Argentina, Egypt, Chile, Türkiye, Iran, and Pakistan. Together, these nations redirected their focus toward a shared future in space, fostering unprecedented global unity.
2045…
The Agricultural Industry on Mars has caused imports of wheat and corn from Earth to drop to zero. The new generation of sheep developed by geneticists on Mars was able to successfully breeding and live. Sheep farm industry was established. Within a few decades, a colony of thousands of people was settled on Mars.
2050…
The mining of resources on the Moon led to a major technological and industrial revolution on Earth. This includes the development of new materials, energy sources, and propulsion systems. The discovery of a new element called “Solanium” on the Moon, with its unique properties of extreme durability and energy conductivity, leads to a new era of advanced technologies such as faster-than-light travel and artificial intelligence.
2051…
Following the successful demonstration of fusion physics by the Luna prototype in 2036, humanity embarked on constructing the first commercial-scale fusion power complexes in 2051. This ambitious undertaking commenced simultaneously on two worlds:
- Bushehr, Earth: Chosen to capitalize on the region’s skilled nuclear workforce and its coastal position for seawater coolant.
- New Eden Outskirts, Cebrenia Quadrangle, Mars: Strategically placed to fuel the rapidly expanding industries on the red planet, built in tandem with the Earth facility.
While the foundational physics were proven in 2036, the year 2051 marks the ground-breaking for these full-scale reactors, not their activation. The twin plants are projected for ignition in 2056. Their activation promises a transformative future: providing both Earth and Mars with abundance-level energy and unlocking the crucial Solanium-based high-temperature metallurgy required to forge the engines for humanity’s expansion into deep space.
2065…
BioNTech Inc. represent Organ cultivation or regrowth, is a biomass production process to regrow or produce organs that have been damaged in some way. This process involves using a patient’s own DNA to grow replacement organs or tissue in a laboratory setting. This can be done by taking a small sample of cells from the patient, reprogramming them into stem cells, and then using these cells to grow the replacement organ or tissue.
2080…
The first self-sustaining city on Mars, named New Eden it was just a site before, was established. This city was built using advanced technologies such as 3D printing and Solanium construction materials. It was powered by a combination of fusion energy, solar power, and nuclear power. The city was designed to be completely self-sufficient, with a closed-loop ecosystem that included food production, waste recycling, and water purification.
2095…
The Mars United Republic (MUR) was formed, comprising the Martian colonies, lunar outposts, and the Earth-based companies that supported them. The MUR quickly became a major economic and political power, with a population of over one million people. Since the barriers of religious beliefs on Earth are not on Mars, MUR’s advanced technologies and resources have made it a leader in the development and invention of new technologies.
2096…
The MUR government invests heavily in the development of advanced artificial intelligence, leading to the creation of highly advanced AI systems that are able to perform a wide range of tasks, from managing and maintaining the cities’ infrastructure to designing and building new technologies.
2097…
The MUR government, in partnership with BioNTech Inc., develops a revolutionary new medical technology called “RegenTech”, which is able to regrow and replace damaged or diseased organs using the patient’s own DNA. This technology is quickly adopted by hospitals and clinics throughout the MUR, greatly improving the overall health and longevity of the population.
RegenTech, also known as regenerative technology, is a field of medicine that involves the use of various techniques to regrow or repair damaged or diseased tissue, organs, and cells. The goal of RegenTech is to restore function and improve the quality of life for patients with chronic conditions or injuries.
One of the key technologies in RegenTech is organ cultivation or regrowth. This process is still under research, but the first successful operation was performed by BioNTech Inc. in 2065. The company used this technology to regrow a damaged liver in a patient who had liver disease. Since then, BioNTech Inc. and other companies have continued to research and develop this technology, and have successfully regrown other organs such as the heart, lungs, and kidneys.
RegenTech has the potential to revolutionize the field of medicine, as it offers a way to repair or replace damaged or diseased tissue and organs without the need for organ donation or transplants. It also has the potential to treat a wide range of conditions, including organ failure, chronic diseases, and injuries. However, it is important to note that this technology is still in its early stages of development and more research and testing is needed before it can be widely adopted.
2098…
With the success of RegenTech, the MUR government begins investing heavily in the development of other advanced medical technologies, such as nanotechnology-based treatments and gene editing. The MUR becomes a leader in the field of medicine, attracting top scientists and researchers from all over the world.
2099…
The MUR government, in collaboration with other nations and private companies, launches a massive project to terraform Mars, using advanced technologies such as geoengineering and climate manipulation to turn the red planet into a more Earth-like environment. This project is expected to take several centuries to complete, but it is seen as a necessary step towards making Mars a truly habitable planet
2100…
By 2100, the replacement of all existing fission reactors with fusion reactors on Earth would be a gradual process that would take several decades to complete. The process would require significant investments in research and development, as well as large-scale infrastructure projects to build new fusion power plants. Despite the challenges, the benefits of fusion energy, such as its clean and virtually limitless energy source, would make it a worthwhile investment.
On the other hand, the successful operation of the first fusion reactor on Mars would provide a reliable and abundant source of energy for the growing Martian colony. This, in turn, would attract more settlers to Mars and accelerate the development of infrastructure and industry on the planet.
As the population growth on Earth continues to strain the planet’s resources, more and more people would look to Mars as a viable option for living. Scientists and soldiers would be among the first to colonize Mars, but eventually, the colony would expand to include a diverse range of people, including families, entrepreneurs, and retirees.
The colony would continue to develop and grow, with new technologies and resources being brought from Earth to support the colony’s infrastructure and economy. This would include advanced materials, robotics, and artificial intelligence, which would help to make the colony more self-sufficient and sustainable.
The colonization of Mars would also present many challenges, such as the harsh Martian environment, limited resources, and the need for advanced technologies to support human life.
2110…
In 2110, the terraforming of Mars continued to progress, with the creation of a habitable atmosphere and the introduction of Earth-like flora and fauna. The MUR government, in partnership with private companies, began building large-scale cities and infrastructure to support the growing population.
As the population on Mars increased, the demand for resources also increased. In order to meet this demand, the MUR government began to invest heavily in the development of advanced mining and extraction technologies, such as automated robotic mining and 3D printing.
The MUR also continued to invest in the development of advanced technologies such as artificial intelligence, nanotechnology, and biotechnology. The MUR’s strong economy and highly skilled workforce attracted many top scientists and researchers from around the world.
In 2110, the MUR also began to establish trade and diplomatic relations with other nations and extraterrestrial civilizations. The MUR’s advanced technologies and resources made it a valuable trading partner, and it quickly became a major player in the interplanetary economy.
In addition, 2110 also marks the first manned mission to Europa, one of Jupiter’s moon with the goal of finding microbial life in the subsurface ocean beneath the icy surface. The discovery of microbial life on Europa would be a major breakthrough in the field of astrobiology and would have significant implications for the search for life elsewhere in the universe.
2125…
Earth continued to face challenges related to population growth, climate change and resource scarcity. Efforts to address these issues have included increased investment in renewable energy, sustainable agriculture and urban planning, as well as research into new technologies such as advanced artificial intelligence, biotechnology and materials science. To address global challenges such as poverty, inequality and political instability, nations and private companies collaborated to form United Nation Repubic (UNR). In addition, with the developments in fusion reactors, it may be possible for us to have a more sustainable energy source that can reduce dependence on fossil fuels.
2130…
UNR started to develop laser weapons for using by the military or law enforcement. However, the development and implementation of such technology solved the problem of the energy required using very little “Solanium”. But it is worth noting that the use of laser weapons in warfare is still being debated as it raises religious, ethical and legal questions.
2132…
At UNR’s request, and with advances in propulsion technology, PT Inc. completed the development of space torpedoes, which are essentially laser guided missiles capable of traveling in space.
2150…
In 2150, the Martian colony has grown to become a fully-fledged city, with a population of over a million people. The terraforming process is still ongoing, but the atmosphere has been stabilized, and the planet has become much more hospitable to human life. The city has advanced infrastructure, including high-rise buildings, transportation systems, and a robust economy.
The MUR government has continued to invest in advanced technologies such as robotics, artificial intelligence, and biotechnology, which has led to significant advances in areas such as healthcare, agriculture, and manufacturing. The colony has also developed a thriving space industry, with private companies launching regular missions to other planets and moons in the solar system.
On Earth, the UNR has continued to address global challenges such as climate change, poverty, and inequality through the use of advanced technologies and international cooperation. The use of laser weapons and space torpedoes has become more widespread, but the ethical and legal implications of their use are still being debated.
The UNR has also continued to explore other planets and moons in the solar system, with the goal of finding more habitable worlds and expanding humanity’s presence in the universe. The discovery of microbial life on Europa has sparked renewed interest in the search for life elsewhere in the universe, and new missions are being planned to explore other potentially habitable worlds.
2160…
Ademus Corp. the most advanced spaceship factory established in Earth orbit. This was an important project supported by UNR against the technology developments of Mars.
2175…
In 2175, the colonization of Mars has reached a new level of maturity, with multiple cities and settlements spread across the planet. The MUR government has continued to invest in the development of advanced technologies, including the development of fusion reactors for commercial use, which has made the colony even more self-sufficient and sustainable.
The terraforming process has also continued to progress, with the creation of a more Earth-like environment and the introduction of new flora and fauna. The MUR has also begun to focus on developing a space-based economy, with private companies launching regular missions to other planets and moons in the solar system for mining and resource extraction.
On Earth, the UNR has continued to address global challenges and has made significant progress in areas such as renewable energy, sustainable agriculture, and urban planning. The use of laser weapons and space torpedoes has become more widespread, but the ethical and legal implications of their use are still being debated.
The UNR has also continued to explore other planets and moons in the solar system, with the goal of finding more habitable worlds and expanding humanity’s presence in the universe. The discovery of microbial life on Europa has sparked renewed interest in the search for life elsewhere in the universe, and new missions are being planned to explore other potentially habitable worlds, such as Saturn’s moon Enceladus, which has subsurface ocean, and Titan, which is believed to have a subsurface ocean of liquid water beneath an icy crust.
2200…
In 2200, with the developments in Fusion reactors, they were reduced in size and started to be used as engines in spaceships. It has been ensured that Fusiun Engines can be easily integrated into spaceships of different sizes. This development has made space travel easier and faster.
2204…
Reaching the asteroid belt and starting mining in 2204 was considered a breakthrough for humanity. They were building up space outposts in different places to set up easy supply lines between Earth, Mars and asteroid belt.
However, due to the long travelling times, people could not get out of these regions, space between Earth, Mars and the asteroid belt. They mostly have been content with sending satellites and unmanned spacecraft beyond the asteroid belt.
2225…
In 2225, with the successful mining of resources in the asteroid belt and the establishment of space outposts, the interplanetary economy began to flourish. Private companies and nations competed to extract and trade valuable resources such as water, rare metals, and radioactive materials.
2250…
In 2250, the technology for terraforming planets and moons had advanced significantly. The UNR, MUR and other nations began to explore and colonize other planets and moons in the solar system, such as Venus and the moons of Jupiter and Saturn. The use of the Fusion engine greatly facilitated this expansion as it made travel to these distant worlds much faster and more efficient, but of course this travel speed was not enough.
2275…
In 2275, the colonization and terraforming of other worlds in the solar system had progressed to the point where they were becoming self-sufficient. The UNR, MUR and other nations began to focus on the exploration and colonization of exoplanets. The development of new technologies such as research for faster-than-light travel and advanced artificial intelligence were crucial to this next step in humanity’s galaxy expansion. UNR and MUR and some private companies were working hard to get out of the solar system.
2300…
The “Pusion” Engine ( Fusion-Plus ) enters service. An aneutronic fusion core, doped with Solanium catalysts, triples cruise velocity from 11 000 km s⁻¹ (≈ 3.7 % c) to 33 000 km s⁻¹ (≈ 11 % c). The name comes from Fusion + → Fu-+-sion → Pu-sion. Pusion drives slash interplanetary transfer times to weeks and make the first crew-rated Proxima missions feasible.
2325…
In 2325, the first successful manned mission to an exoplanet “Proxima Centauri b” was carried out. The UNR-led mission used Pusion Engine technology. It will take years to reach the exoplanet, but the prospect of discovery of new life forms and the potential for new resources have sparked a new wave of exploration and colonization efforts.
2360…
In 2360, the colonization and terraforming of Proxima Centauri b had become a reality, now called Proxitauri. The UNR, MUR and other nations have begun to establish permanent settlements on these planet, and the Pusion Engine technology has made it possible for these settlements to be self-sustaining. The focus of these settlements is on resource extraction and scientific research.
2385…
In 2385, the Proxitauri colonies had grown to become thriving communities, with a growing population and increasing economic activity. The UNR, MUR and other nations have begun to establish trade routes between the Proxitauri colonies and the solar system, which has led to a booming intergalactic economy. The focus of these trade routes is on exchanging resources and technology, and the Pusion Engine technology has made it possible for these trade routes to be efficient and fast. The UNR, MUR and other nations have also begun to establish diplomatic relations with any potential alien civilization they may encounter. The focus of these diplomatic efforts is on peaceful coexistence and cooperation.
2400…
In the 2400s after lots of space outposts, a few space stations and and settlements on some dwarf planets of the asteroid belt, such as Ceres and Vesta were built, the largest Space Hub in the solar system named it Galilean Hub, inhabited by a million people, was built near Jupiter. Then were built settlements on Jupiter’s moons of Io, Europa, Ganymede, and Callisto and Saturn’s moons of Titan.
2425…
In 2425, Proxitauri colonies had become a vital part of the intergalactic economy and society. They were not only a source of valuable resources, but also served as research centers for advanced technologies and scientific discoveries. The UNR, MUR and other nations have also established a network of communication and trade routes between the Proxitauri colonies and the solar system, allowing for the exchange of goods, people, and ideas.
2435…
The Proxitauri Republic (PR) was established.
2450…
Around the year 2450, humanity dispersed to most of the solar system and the Proxima Centauri, established different space stations and conquered the solar system and Proxima Centauri with the technologies they reached. However, after the dispersal of humanity in the solar system, some political problems arose and regional conflicts were experienced.
2475…
In 2475, the conflicts and political tensions between the various space-faring nations and colonies reached a boiling point, leading to a full-scale intergalactic war. The war was fought primarily over control of resources and territory, as well as ideological differences. The war would be devastating for all involved and last for several decades, with a significant loss of life and resources. The war would also result in the destruction of several colonies and space stations.
2500…
As UNR is used to being the strongest all the time, the battle doesn’t go its way and starts to lose their outposts one by one.
2505…
In 2505, millions of people died in the nuclear attacks on Mars. Attacks on outposts around the Galilean Hub killed thousands of people, and attacks on Earth more than a billion people died. Meanwhile, Jupiter’s moon Io was destroyed, and As a result, a very important civilian research laboratory was destroyed by UNR navy forces, along with its scientists and their families.
2512…
After the Io research lab was destroyed, the Galilean Hub, MUR and PR became allies against Earth. Earth began to fight against the entire solar system and Proxima Centauri, one by one it began to lose own space outposts.
2522…
The United Nations of Earth (UNR) is on the brink of defeat in the ongoing war. The situation is dire and it is clear to all that UNR is losing, but they refuse to give up and continue to fight. The thought of their colonies being defeated by their enemies is unbearable to them, and they are determined to endure until the end.
2523…
After major losses on Earth in recent years, Clonex Corp. presented the use of cloning technology, which is the result of long long much researchs. People can insure themselves in cloning offices and easily come back to life in case of their possible death. In war with Mars and the Galilean Hub, this invention completely changed the situation of Earth.
2550…
After all this turmoil and conflicts, in 2550, the people of the solar system formed a union and decided to establish a central government. The earth-centered government, made up of people spread over the solar system, was called the United States of Solar System (USSS).
2551…
Peace was signed between the USSS and PR and it was agreed to cooperate in different fields.
2555…
Slipstream Field Drives are flight-tested. By shearing local spacetime a few femtoseconds “out of phase,” a Pusion cruiser can momentarily exceed 0.2 c without lethal inertial stresses. The technology is temperamental, but it lays the theoretical groundwork for the later Warp Engine’s metric-bubble approach.
2576…
In 2576, a historic event took place when a natural wormhole was discovered near the dwarf planet Orcus. The United States of Solar System (USSS) navy was quick to protect the wormhole and prevent anyone from getting close. At first, because of no settlement on the dwarf planet Orcus, the scientists thought that the wormhole was a reflection of the planet’s moon Vanth, but as the exploration drones revealed the truth, it became clear that the wormhole was something much more significant, the USSS navy has been protected the wormhole and wouldn’t let anyone get close.
2580…
It turned out that the wormhole had opened up leading to an unexplored and unidentified star system after the scientists did their initial research and several drones had successfully passed and returned through the wormhole.
In the first few decades only the best scientists in the solar system toghether with navy officers have gone through the wormhole and set up a space station and explored and searched for planets and then after have colonized the most suitable planet.
Scientists have determined that the reason why this new system and the galaxy has not been identified before, because it is not in the observable universe that can be seen from the solar system and they have determined its distance to solar system is approximately 75 billion light years.
Humanity finally discovers that there is extraterrestrial life, but they have not encountered a creature as intelligent as humans. They found a habitable planet with different kinds of animals and plants.
USSS science detachment lands on Saiantum’s south-western littoral. The planet’s lilac skies, wine-dark jungles and an amethyst-tinted ocean leave the team speechless; drone sonar soon maps a crystalline field on the abyssal plain. They found a new kind of energy source stone on this planet which they called Saian that is similar to Amethyst stone. They named this new planet as Saiantum.
Scientists named this new system as Vita Nova for hoping to new life and its galaxy as Asha because they thought this new galaxy is the symbol of truth and existence.
2581…
Marine biologist Dr Ayana Feldspar retrieves a self-luminous shard that registers anomalous vacuum-energy pockets and a consistent 387 nm “Saian glow.” When a steel bolt is placed atop the shard during shipboard testing, the bolt floats six centimetres for thirteen minutes—proof of a naturally occurring levito-shear field.
Back at the Vita Nova station, engineer Liu Marek fashions a sandal-sized plate from refined crystal. Stepping on it, Marek rises two metres and hovers for ninety seconds. The broadcast footage electrifies the colonists and cements the name “Saian Stone.”
2582…
Fearing gold-rush chaos, the USSS navy imposes the Saiantum Mining Charter:
- deep-core boreholes only (reef strip-mining banned),
- annual export cap of 10 000 t,
- ten-percent tithe of refined crystal earmarked for public research.
2590…
- Lev-Pallet: a 40-tonne cargo crate hovers on a plate no bigger than a dinner tray—instantly adopted in Saiantum’s ports.
- Saian Micro-Supercapacitors: physicists crack the stone’s void lattice to store megajoule bursts, a discovery that will eventually power Slipstream and Warp prototypes.
2592…
Humanity, having used up most of Solar System’s resources through centuries of explosive population growth, began colonizing newly found star system Vita Nova. The colonies began to flourish, and all was looking good under USSS navy control.
2600…
As the colonies in Vita Nova continue to thrive and expand, the USSS begins to focus on building infrastructure and improving communication between the colonies. The discovery of Saian, the new energy source, leads to technological advancements and increased industrialization on the planet.
2625…
Tensions begin to rise as resources on Saiantum become scarce and competition for them increases. The USSS struggles to maintain control and keep the peace among the colonies.
2650…
As the decades pass, the colonies on Saiantum continue to evolve and develop independently of the rest of humanity. The USSS becomes a distant memory and new societies and governments form on the planet. Communication and travel between the different colonies remains difficult, leading to a diverse array of cultures and technologies.
2692…
And then, after 100 years at 2692, the wormhole collapsed, how it was formed. With the collapse of the wormhole, the colonies in Vita Nova are effectively cut off from the rest of humanity. The USSS began to lose control as different factions within the colonies vied for power and resources.
Scientists in all colonies in Vita Nova began to work together on very different researches, developments and new inventions in order to communicate and even reach the solar system or Proxima Centauri. But the distance is too long, making this developments almost impossible.
2700…
The desperate search to re-establish contact with Earth persisted, but success remained elusive. Scientists from all colonies in Vita Nova, embarking on diverse research endeavors, developments, and groundbreaking inventions, all in pursuit of the dream to communicate or even reach the distant solar system or Proxima Centauri. However, the staggering cosmic distances proved to be an almost insurmountable obstacle, casting a shadow of frustration on their endeavors.
2725…
The colonies in Vita Nova had undergone significant growth and development, solidifying their status as major players in the Asha galaxy. Yet, the quest to re-establish contact with Earth remained a paramount goal for countless scientists and researchers, driving their relentless pursuit of a solution amidst the vastness of space.
2755…
Warp Engine prototype succeeds after two centuries of Slipstream & Saian-reactor research. Generates a controlled Alcubierre bubble, pushing a 400-m frigate to 20 c for short hops.
2768…
In 2768 Warp Engine invented. The warp engine depending on the size of the spaceships allows spaceships to accelerate up to 1500 times the speed of light. The only problem with the warp engine is that it consumes a lot of energy. But the Warp Engine wasn’t enough to reach Earth because it doesn’t seem possible to get enough energy sources for that to happen.
The Warp Engine allowed the colonies to move out of the Vita Nova system into other systems of the galaxy. This situation posed a problem. They can travel much faster than the speed of light, but when they wanted to communicate with each other, they were able to communicate at a maximum speed of light. This required scientists to focus on this issue.
2769…
In the year 2769, humanity began establishing colonies in other systems within the Asha galaxy. These colonies were set up on planets such as Novus in the Viridis system and Tierra planet in the Patrius system. This was made possible by the invention of the warp engine, which allowed spaceships to travel at faster-than-light speeds, enabling the colonization of distant star systems. These colonies served as outposts for humanity, providing new resources and opportunities for growth and expansion.
2770…
The Warp-age boom exposed a crippling bottleneck: radio and tight-beam lasers still crawled along at lightspeed.
A Vita Nova consortium led by Dr Amelia Hale (quantum-field physicist) and Dr Benjamin Reyes (information theorist) set out to shatter that limit.
After two years of entanglement-lattice experiments—powered by Saian super-capacitors for femtosecond pulse stability—the team unveiled the Quantum Particle Network (QPN):
- Utilises pair-chained Saian-doped qubits to maintain long-life entanglement even under Warp-bubble shear.
- Achieves practical data rates of 4 kb s-¹ across 12 pc test spans; later revisions top 40 kb s-¹ inter-sector.
- Requires twin Q-Relay stations (each the size of a frigate reactor core) to anchor channels; Vita Nova and Saiantum host the first pair.
2771…
In 2771, humanity continued to colonize new systems in the Asha galaxy, including the planet Reliqua in the Aethelgard system, Fracture Point and Abyssal Maw in the Rift Valley system, and Helios in the Oracle’s Eye system.
2772…
The Conclave funds a “Spiral-Net” of 18 Q-Relays threading the colonised arm. For the first time, Novus governors receive status pings from Cygnus and Patrius instantaneously.
Merchants nickname the system “HaleMail,” while naval strategists quietly integrate QPN bursts into fleet tacnets.
2774…
In 2774, scientists in the Vita Nova colonies developed a breakthrough technology for creating wormholes (Micro–Einstein-Rosen Stabiliser). This technology allows for instantaneous travel from one point in space to another, eliminating the need for long and dangerous interstellar journeys. However, the energy requirements to create these wormholes are enormous, and it is not currently possible to create stable, long-lasting wormholes. This limits the distance that can be traveled through a single wormhole to a few light-years. Vita Nova physicists pin a wormhole throat for ≈ 30 minutes, safe for freight shuttles up to 5 kt. Range remains limited to 3–5 ly; any longer collapses the mouth before transit can complete.
2776…
With the discovery of the Saian stone, a new energy source that provides enormous amounts of energy, scientists in Vita Nova colonies were able to harness enough energy to develop technology for creating stable wormholes. These wormholes were able to connect two points in space, allowing for instantaneous travel, but the large energy requirements meant that it was only possible to create wormholes that spanned between 15-20 light years.
2810…
Advances in wormhole technology have given hope of reaching the solar system again. The technology of creating wormholes has advanced to the point where it is now referred to as Stargate technology. This technology allows for instant transportation between two points in space, but the energy required to create long wormholes is still prohibitively high. Despite these limitations, the development of Stargates has significantly improved interstellar travel and communication.
2811…
First Stargate Pair completed (Vita Nova ↔ Helios, 18 ly). But the situation changed after the first Stargate was built in 2811. It turned out that it was impossible to build Stargates all the way to the Solar System, or even any star system down of the Milky Way, because Stargates were too costly to build and operate. The project proves stable links up to 20 ly are economically viable, but shows energy demand rises exponentially beyond that. Building a chain all the way back to the Milky Way would require more Saian power than the entire Asha galaxy can deliver. As a result, the humans were unable to reach their home planet and the dream of returning to Earth was crushed. This led to chaos and war broke out between different planets, space stations, and hubs of the Asha galaxy as factions fought for control of the limited resources and territory. Building a chain all the way back to the Milky Way would require more Saian power than the entire Asha galaxy can deliver. With the “road home” closed, political unity fractures and the Century of Resource Wars begins.
2825…
As the “road home” closed, the war between the different factions in Asha galaxy continued to escalate. local shortages snow-balled into open conflict, as resources became increasingly scarce, many small worlds, stations, and free-ports fused into ad-hoc trade syndicates for mutual defense; over the next decade these syndicates crystalised into three super-blocs: the Sanaturnian League, the Hovian Confederation, and the Outer Rim Freeholds.
2835…
The League and Confederation clashed over Helios, a mineral-rich world whose orbital ring could re-arm fleets in weeks, not months. A fierce battle ensued as both the Sanaturnian Alliance and the Hovian Confederation fought for control of the planet. The Sanaturnians, with their advanced technology and superior numbers, were able to gain the upper hand and ultimately defeated the Hovians, securing control of Helios for themselves. After a seven-month orbital siege and two surface landings, Sanaturnian assault carriers cracked Hovian lines and claimed the planet, marking the first decisive victory of the Resource Wars.
2937…
Walter Friessner, future architect of the Asha Empire, was born on Novus, Viridis System, to a family of frontier miners who traced their roots to 21st-century Germany.
2945…
In 2945, the tranquil farm-estate of the Friessner family—nestled in the emerald lowlands of Novus, a planet renowned for its rich, volcanic soils—was shattered by a raiding band from beyond the system. Drawn by rumors of hidden vaults and bumper harvests, the marauders looted the property and slaughtered every inhabitant except one: eight-year-old Walter Friessner.
Though the Friessners were among Novus’s wealthiest landowners—his grandparents had funneled fortunes from off-world mining strikes into vast, high-yield agro-colonies—wealth could not shield the child from sudden orphanhood. When an Imperial patrol finally responded, Commissioner Auron Vale, commander of the local garrison, took pity on the silent, steel-eyed boy. Vale adopted Walter as his own and, seeing an uncanny poise in the child, raised him inside the precinct barracks rather than a boarding school.
From that day forward, Walter’s playgrounds were live-fire ranges and tactical simulators. He absorbed marksmanship, logistics, and small-unit doctrine alongside career soldiers twice, thrice and even quadruple his age. Veterans noted that he improvised under pressure with an agility many officers never mastered. “He thinks like a wolf who remembers the night hunters came,” Vale remarked. By adolescence Walter could strip a plasma carbine blindfolded and recite three centuries of military strategy; by seventeen he was leading live exercises for recruits.
The boy who once wandered alone through smoldering orchards was now a prodigy forged by grief, discipline, and the fertile camaraderie of Novus’s finest fighters.
2958…
The Polaris Confederation, anchored on the mineral-rich world of Polaris in the New Andromeda system, fielded one of the sector’s most sophisticated militaries: titanium-mesh orbital citadels, disciplined ground legions, and cruisers armed with Sanaturnian rail-guns. Its admirals had begun extracting punitive tariffs from every freighter that skirted their space lanes—an implicit threat to Viridis, now under the stewardship of twenty-one-year-old Walter Friessner.
Walter’s decision to strike first was rooted in childhood memory: if you wait, predators choose the hour. Drawing on tactics honed since the raid that orphaned him, he refused a frontal confrontation and instead designed a war of systematic attrition:
- Economic Strangulation – Commerce-lane ambushes crippled Polaris ore convoys, starving their fusion reactors of tritium and forcing rationing across the fleet.
- Deep Sabotage – Covert agents—many former farmhands who had followed Walter from Novus—detonated chrono-shaped charges inside two orbital dry-docks, delaying dreadnought refits by months.
- Psychological Feints – He broadcast false intelligence of a plague on Novus, luring Polaris medical transports into empty space while his corsairs struck undefended fuel depots.
- Kill-Box at Osiris Ridge – Feigning retreat, Walter drew the main Confederation armada into a dust-cloud gauntlet where stolen rail-guns (mounted on agile corvettes) punched through capital-ship reactors at extreme range.
By the time Viridian ground units executed a precision drop on Polaris City, defenders were short on munitions and morale. Eleven weeks of brutal street-to-street combat ended with the unconditional surrender of the Polaris High Council.
Friessner’s victory stemmed not from superior numbers—he never possessed them—but from the cold calculus learned since age eight: wound the enemy everywhere, then decide the battle on your terms. The spoils were immense: Polaris shipyards, Solanium stockpiles, and thousands of seasoned technicians were folded into Viridis. Senate archives record that, on the surrender’s eve, Commissioner Vale—now Marshal Vale—saluted his former ward and said, “The boy has become the storm that ends storms.”
Thus, in 2958, the prodigy orphan ascended from sector general to unquestioned Warlord of Viridis, setting the stage for the dominion—and later the empire—that would reshape the stars.
2962…
Four years after breaking the Polaris Confederation, Walter Friessner stood before a throng of soldiers, refugees, and envoys on the plaza of Fort Aurelius—a newly raised bastion that overlooked the fertile patchwork of Novus lowlands. There, beneath banners sewn from captured Polaris silk, he announced the birth of the Viridis Dominion.
Friessner’s first decree fused conquest with concession. Each world that had bled alongside him—Novus, Polaris, Cephei’s mining colonies, and half a dozen rimward stations—was granted a seat in a Conclave of Governors. Representation was strictly conditional: governors swore fealty, paid a fixed tithe in Solanium or grain, and pledged troops to the Dominion reserve. In return they kept internal laws, adjudicated local disputes, and enjoyed guaranteed access to the vast Polaris shipyards, now beating like industrial hearts for Viridis alone.
To cement legitimacy among civilians traumatized by years of raiding, Walter commissioned the ReFounder’s Charter. The charter promised three core rights to all loyal citizens:
- The Grain Pledge – No Dominion child would go hungry so long as Novus’ soil remained fertile.
- The Shield Pledge – Orbital defense grids, once jealously hoarded by planetary elites, would be extended to every member world.
- The Voice Pledge – Worlds that met logistical quotas could introduce legislation to the Conclave—though Friessner retained veto power “until the frontier is secure.”
Simultaneously, Friessner restructured the military into a tiered system:
- Legions – Professional core units drawn from battle-hardened veterans, outfitted with Polaris rail-rifles and powered exos, commanded directly by the Warlord’s general staff.
- Provincial Cohorts – Planetary militias trained by legion advisers, obligated to rotate two cohorts a year into active frontier duty.
- The Skyward Fleet – An ever-expanding armada built in the reclaimed Polaris orbital rings, its hulls stamped with a coiled-wolf sigil that evoked both Novus heritage and Friessner’s childhood ghosts.
Economically, Friessner established the Dominion Exchange Credit (DXC)—a promissory script backed by Solanium reserves and distributed through mobile mint ships. By stabilizing prices between agrarian Novus and the industrial poles of New Andromeda, the DXC choked the black-market barons that had flourished in wartime scarcity.
But diplomacy did not end bloodshed. Fringe factions—small pirate clans, holdout Hovian privateers, and sectarian zealots from the Osiris Nebula—refused the Charter. Friessner alternated between summit tables and kinetic strikes: when talks failed, targeted dropship assaults decapitated leadership before full rebellions could metastasize.
Within a single standard year the Dominion stretched across eight systems and more than forty inhabited stations. Chroniclers later observed that 2962 marked the moment Walter shifted from brilliant tactician to visionary state-builder: by binding survival, prosperity, and ambition to a common banner, he transformed disparate survivors of a shattered sector into a disciplined, expansion-hungry polity—one poised to cast its shadow far beyond the green fields of Novus.
2972…
Arcturus, an ocean-world fringed by cliff-cities carved into black basalt mesas, had long been prized for its gravitanium ore — the isotope that hardened Dominion hull-plates. Yet prosperity bred resentment: quotas rose every quarter, Arcturan assemblies lost their say in the Conclave, and requisition squads confiscated ever larger shares of the planet’s legendary sea-grain. By mid-2972 a clandestine council calling itself the Star-Forgers welded miners, stevedores, and even segments of the planetary militia into a 400-million-strong resistance.
When the revolt flared, it was unlike the pirate flare-ups Walter Friessner crushed in ’63-’64. Arcturus possessed shipyards. Rebel corvettes ambushed Dominion convoys in the Cygnus trade lanes, while orbital rail-guns—converted from loading cranes—pounded the Legions’ first relief wave out of the sky. Friessner flew to Cygnus in person aboard VDS Thunderheart and orchestrated a grim, three-phase counter-offensive:
- Nerve the Orbitals – Covert sappers infiltrated the cliff-foundries, swapping routine thruster-fuel for volatile Saian slush; at dawn on Day 28 a synchronized burst of ‘accidents’ gutted half the rebel batteries.
- Cut the Tides – QPN spoof-packets convinced rebel field marshals that a Dominion fleet was mass-dropping on the far side of the planet. Arcturans redeployed, only to find the “invasion” a ghost; meanwhile Friessner’s real strike-groups executed precision insertions behind thinned lines.
- Break the Heart – In the infamous Siege of Spire City, Legion boarding columns fought room-to-room up the 30-kilometre elevator core that anchored Arcturus’s primary space elevator. Losses were catastrophic on both sides, but the capture of the core severed rebel logistics and morale collapsed within forty-one hours.
Arcturus surrendered after 117 days; half its orbital platforms drifted as molten slag, and Dominion casualty lists topped 90 000. Friessner ordered a week-long silence beacon over the Cygnus star to honour the dead—friend and foe alike—and then installed a Reconstruction Council of moderate Arcturans rather than an outside governor, signalling that rebellion would be punished, but grievances heard.
2975…
Barely three standard years later, Viridis itself felt the blade. The Nandromedans—a void-born culture of ice-moon shipwrights notorious for planting stealth beacons inside passing meteoroids—launched Operation Ghost-Lantern, a carrier strike aimed straight at Novus. Emerging from micro-jump just beyond the planet’s exosphere, six leviathan “moth-reef” carriers disgorged drone-bombers that blotted out the southern sky. The Skyward Fleet was caught refitting above Polaris and could not arrive for two days.
Friessner turned the weakness into a lure. He ordered every surface battery to simulate power failure and broadcast evacuation panics on public channels. Believing Novus undefended, the Nandromedans plunged lower—into the planet’s gravity well and directly over the equatorial magnetic ridge. At that instant Project Stormglass—a web of classified flak towers keyed to the ridge—revealed itself. Thousands of Solanium-cored flak bursts created a kilometer-deep ablative “wall” that shredded bomber wings in minutes.
When the startled carriers tried to climb, their hulls fell victim to Friessner’s second surprise: gravity-well traps. Dominion engineers had seeded the ridge with micro-singularity mines; each mine’s brief lensing effect robbed the ascending carriers of velocity while leaving smaller Legion interceptors unhindered. Over the next eight hours the vaunted Nandromedan armada was pounded into burning wreckage that rained across Novus’s southern oceans. Only a single carrier limped away, engines sparking.
Strategically, the Battle of Novus Orbit accomplished three things:
- It preserved the Dominion heartworld without a single civilian fatality.
- It showcased Friessner’s transition from aggressive conqueror to defensive mastermind, willing to weaponize planetary physics instead of manpower.
- It forced the humbled Nandromedan clans to sign the Viridis-Nandro Accord, exchanging their carrier technology for agricultural aid, thereby folding another potential rival into Friessner’s widening sphere of influence.
The twin crises of 2972 and 2975 bloodied the Dominion but left it hardened, paranoid, and technically ascendant—traits that would define its relentless march toward full imperial power in the decade to come.
2980…
Gamma Cephei was the spiritual seat of the Cephean Psy-Legions, an elite order whose psionic beacons could scramble enemy command nets from orbit. When the Legions began raiding Dominion caravans, Warlord Friessner struck first: he fitted a task-force of Novus destroyers with experimental Saian-lattice EM pulsers. At 05:19 planetary time, the pulsers detonated in low orbit, flash-blanking every psionic relay on Cephei. Cut off from their gestalt network, the Psy-Legions broke within hours. Friessner accepted their surrender on the basalt steps of the Beacon Citadel, seizing both selenite crystal mines and thousands of psionic scholars whose talents he immediately redirected toward Dominion cryptography.
2983…
The Mosaic Reforms
With four conquered systems under one banner, Friessner issued the Mosaic Reforms to bind disparate populations:
- Unified Civic Code – Local laws could remain, but capital crimes and commercial contracts now answered to a single Dominion statute.
- Tri-Tithe System – Every planet paid taxes in grain, Solanium, or Saian-energy, letting agrarian and industrial worlds contribute fairly.
- Public Works Corps – Veterans were offered land grants to build levees, hospitals, and orbital elevators, turning soldiers into settlers and quelling jobless unrest.
The reforms proved popular enough that three neutral micro-polities petitioned to join the Dominion voluntarily, eager for the trade protections the unified code provided.
2990…
House Altauri welded a rim-wide alliance and fielded dreadnought tonnage equal to the Skyward Fleet. Fearing invasion, Emperor Walter I authorised Project Ω—a Saian-driven kinetic lance nick-named the Omega Destroyer.
- On 25·08 2990 the weapon was test-fired at the uninhabited Altaurian moon Lathis, pulverising the body and illuminating the night-side of the parent world for six minutes.
- Shock and debris fallout triggered instant capitulation; the war ended in forty-eight hours.
The victory secured the Empire’s hegemony but ignited galaxy-wide moral outrage: was total planetary annihilation an acceptable deterrent?
2992…
Haunted by the loss of life and ecological ruin around Altauri Prime, Walter ordered the Omega core entombed in a triple-blind vault beneath Fort Aurelius.
- Only a unanimous vote of the Imperial Security Triumvirate can authorise redeployment.
- The Altaurian Concord obliges the Throne to use the weapon only against existential threats.
Opponents call the vault “an apocalypse on a leash”; loyalists hail it as the shield that keeps rival blocs in check. Either way, Omega Deterrence becomes a cornerstone of imperial strategy—and a shadow that will loom over every future conflict.
2996…
Founding of the Archivum Saianum
Recognising that raw conquest could not fuel expansion forever, Friessner chartered the Archivum Saianum on Novus: a free-city laboratory where Cephean psionicists, Nandromedan engineers, and Arcturan ore-chemists exchanged ideas under Legion guard. The Archivum produced two breakthroughs in its first year—adaptive warp-bubble regulators (cutting fuel use by 12 %) and Saian supercapacitors (tripling rail-gun burst rate)—cementing Novus as the intellectual as well as political core of the Dominion.
3000…
On the eve of the new century, Friessner reorganised the Dominion into the Provisional Galactic Directorate (PGD). Key points:
- Sector Prefectures replaced military governorships, each led by a civilian prefect reporting to Novus.
- The Dominion Exchange Credit was re-minted as the Directorate Mark, convertible only through state banks—a move that crushed the last black-market Solanium cartels.
- A three-layer warp corridor grid began construction, promising fixed-schedule travel between Viridis, Cygnus, and Patrius inside ten days.
Many hailed the PGD as the birth of a true federation; critics saw it as Friessner’s stepping stone to monarchy.
3001…
After an evening strategy council, Emperor Walter Friessner crosses paths in the Novus palace gardens with General Maria “Mia” Schulze, daughter of a German-colonial family and decorated field officer. Star-watching turns into midnight war-gamers’ talk, and the two become inseparable within weeks.
3002…
A fungal blight on Novus wheat triggered food shortages in outer prefectures. Riots flared on Tierra and Reliqua, where citizens blamed Novus for hoarding clean grain. Friessner dispatched emergency convoys—but also authorised Project Sapphire, seeding the blight-resistant S-428 strain engineered at the Archivum. Within six months harvests rebounded, and rebels who had expected a crackdown instead watched Dominion scientists hand out seed packets. The episode elevated Friessner’s image from conqueror to caretaker and blunted separatist rhetoric.
Meanwhile Walter and Mia marry beneath Saian-lit arbor arches in the South Garden of Fort Aurelius. Broadcast to every prefecture, the ceremony becomes a rare empire-wide morale surge during the post-Altaurian reconstruction years.
3003…
At the Friessner family farmstead, Mia delivers a healthy daughter, Naina Adelheid Friessner. Sensors record an extraordinary neonatal heart-rate variability, later linked to heightened combat stress tolerance.
3004…
While pregnant with a second child, Mia leads an anti-pirate sweep on Somaia (Gamma Cephei). An ambush kills her and fatally wounds the unborn baby—yet an emergency Saian exo-incubator saves the foetus. Eight months later the child is born on Novus and named Nicoletta “Nicky” Friessner. Walter commissions the Schulze Memorial Spire overlooking Novus City.
3005…
Trade boomed, but so did hyper-inflation in warp maintenance and Saian mining. Frontier prefectures suffered “echo shortages”—supply lags caused by warp-corridor refits and piracy. Friessner responded with the Shield-Coin Act, issuing parametric smart tokens that doubled as tamper-proof freight manifests. Piracy profits crashed overnight because stolen cargo could no longer be fenced without the matching token. The act stabilised prices but required deep Dominion surveillance of commerce, planting early seeds of the security state that Queen Naina would later inherit.
3007…
Birth of a folk-hero named Mara - Over two centuries after Saiantum’s Mining Charter, its eastern littoral hosts the neon-shrouded freeport Nebula Nook City—equal parts refit yard, contraband souk and pirate refuge.
- A cyber-smuggler called Mara barters military firmware on its back-alleys.
- She stumbles into a cloaked cell planning to eject the palace tax-men and declare Saiantum neutral.
- On 18·11 3007 the rebels breach the Imperial garrison’s Q-relay; Mara’s bionic eye overclocks the console, dropping city-wide shields and handing victory to the insurgents.
The assault becomes legend among anti-imperial circles as “The Spark in the Cove.”
3008…
Walter, raises Naina and Nicky inside the palace war college. Both girls study diplomacy, Saian physics and live-fire tactics alongside cadets:
- Naina shows a gift for operational maths;
- Nicky gravitates to code-breaking and foreign-service languages.
Counter-Strike Against Mara - Emperor Walter dispatches the Nova Legion with strict rules: reclaim the quarries but minimise civilian deaths lest Saian supply chains collapse.
- After a two-week urban siege, Legion marines retake the relay tower; Mara escapes into the sub-ocean mag-tunnels.
- Walter classifies the after-action file Saiantum Protocol, citing it at court as proof that Shield-Coin surveillance needs “human sensors, not just tokens.”
Nebula Nook City is allowed to reopen under a tighter customs grid—yet its alley murals of a violet-eyed hacker sow rebellious romanticism that will echo into the Fulker era.
3009… or 0…
After a decade of relative calm, Walter Friessner summoned the Conclave of Governors to Fort Aurelius. Citing mounting external threats, lingering factional friction, and the cautionary tales of ancient Terran empires, he dissolved the Provisional Galactic Directorate and crowned himself Emperor of Asha.
On Ascension Day he proclaimed that humanity must “slip the last chains of Sol” and stand as a single polity before whatever intelligences might lurk beyond the Asha Galaxy. Two symbolic acts sealed the break:
- Calendar Reset – The Directorate chronometer and the old Terran reckoning were abandoned. The new imperial ledger opened at Imperial Year 0, marking a final psychological severance from the Solar System’s legacy.
- Currency Consolidation – The Asha Empire Credit (__AEC__) would replace all circulating tender: the Directorate Mark, the earlier Dominion Exchange Credit—and even the dwindling cache of USSS dollars that some frontier markets still hoarded as hard coin. Citizens were given one standard year to exchange their notes at state banks; after that grace period, unconverted bills would be worthless curios. The AEC’s value was anchored to Saian-energy reserves held in Novus vaults, “a currency no foreign power can devalue,” the emperor declared.
To guard the new order, Friessner unveiled the Tenebris Corps—an elite legion drawn proportionately from every prefecture and sworn solely to the Throne, so no single world could marshal a palace coup.
Most governors, exhausted by constant restructurings, bent the knee. A handful stormed out in protest; their systems would later kindle the Fulker Rebellion (Imperial Year 21). For the moment, however, Emperor Walter I stood unchallenged, and humanity’s chronicle in the stars began anew: 3009 = Imperial Year 0, the dawn of the Asha Empire.
3010… or 1…
Art as Resistance in Nebula Nook City - In the uneasy calm that follows the Legion’s recapture of Saiantum, city clerks commission local artisan Orion Castell—nick-named the “Stellar Sculptor”—to carve a series of planetary and stellar monuments for each district.
- Over twelve moons he installs seventeen sculptures: basalt Mars, copper-veined Mercury, a levitating Saian-crystal ringed Saturn and a thirty-metre spiral titled “Helios Hymn.”
- Residents dub the installation the Sky-Road, saying it lets them “walk the solar system without leaving the Cove.”
3011… or 2…
An Imperial prefect dispatched to measure post-revolt morale finds vandalism and gang violence down 38 % in zones nearest Castell works. The dossier—codenamed Lights in the Gulf—quietly circulates among frontier governors as evidence that cultural patronage can pacify where sheer force falters.
Side note: rebel graffiti begins depicting Castell’s Saturn as a hidden safe-house symbol, proving art can also seed subtle dissent.
3012… or 3…
Edict 45-A “Culture Credits” — Walter’s Final Domestic Gambit - Armed with the Lights in the Gulf data (38 % drop in vandalism near Sky-Road pieces), Emperor Walter I convinces the Treasury Board to earmark 2 % of each prefecture’s Saian-tax remittance for locally commissioned art, festivals and “civic beacons.”
- Court speech sound-bite: “Blades hold ground; stories hold hearts.”
- Pilot prefectures report a 14 % fall in petty crime and a 9 % rise in market turnover within two quarters.
- Crown-Princess Naina sits on the audit panel, absorbing lessons that will later inform her Frontier Reform Edicts.
Historians mark Edict 45-A as Walter’s last notable policy before his death in IE 20, and the philosophical bridge Naina inherits between pure military rule and soft-power legitimacy.
3014… or 5…
Aria Arrives in Nova City - While Nebula Nook rebuilds on Saiantum’s eastern coast, the island-metropolis Nova City—famed for its lilac fog and Saian-stone power grid—launches a talent-visa lottery to attract off-world engineers and social entrepreneurs.
- The first winner is Aria Telemis, a 22-year-old systems architect from Caladan.
- She settles in the chaotic Lower City, organising street-cleanups and mesh-net workshops for orphan tech-scavs.
3015… or 6…
Using seed money from Walter’s Edict 45-A Culture Credits, Aria convinces the city senate and local guilds to co-fund Nova City’s first annual festival—a week-long expo of Saian-powered art, zero-g dance and deep-ocean drone races.
- Attendance tops 1.2 million; trade metrics show a 26 % uptick in Lower–Upper inter-district commerce.
- Imperial Prefect Tovik cites the festival as “proof that art grants pay security dividends,” forwarding the report to Crown-Princess Naina.
3016… or 7…
Nova City Becomes Saiantum’s Premier Trade Nexus - Spurred by festival publicity, three inter-sector shipping houses relocate their Saian-ore futures desks to Nova City, overtaking Nebula Nook’s volume by mid-year. The senate awards Aria the Civic Beacon Medal; holo-broadcasts dub her the “Aria of the Lilac Isles.”
3019… or 10…
At sixteen, Cadet-Captain Naina leads a flanking platoon during the Bastion Falls raid. Her emotionless comms traffic earns the callsign “Cold Warrior.”
3023… or 14…
Years have passed and it is now 3023, but Emperor Walter Friessner declared the foundation of the Asha Empire as the reference point for the calendar, so the current year is now referred to as 14.
The Imperial navy forces of the Asha Empire have taken control of all the settled star systems, planets and stations in the Asha galaxy. However, humans continue to explore and settle in new systems and planets. As long as these new settlements do not pose a threat to the empire, the imperial navy has chosen not to exert control over them, as the cost of doing so is deemed too high. Instead, the inhabitants of these new systems are allowed to live freely, as long as they do not challenge the authority of the empire.
Promoted to Legate-General, Naina routs three Sanaturnian pirate clans in a single-orbital night, securing Novus grain lanes. Analysts hail her as Walter’s true military heir.
3024… or 15…
This decision has proven to be a wise one, as many of these new systems have begun to flourish under the autonomy and self-governance. Trade and commerce have flourished between these systems and the Empire, and many have even begun to pay tribute to the Empire in exchange for protection and support.
3025… or 16…
In the following year, the Empire continued to expand its territory through colonization and diplomacy. The government established new colonies on uninhabited planets, and established trade agreements with other civilizations. The empire’s economy grew steadily as a result of this expansion, and the standard of living for citizens improved.
However, this new era of expansion and prosperity has also brought new challenges for the Empire. As more and more systems join the Empire, the central government must adapt to accommodate the diverse needs and cultures of these new subjects. Additionally, the Empire must also contend with the threat of rogue factions and bandits who seek to exploit the new systems for their own gain.
3026… or 17…
However, as the empire expanded, it also faced new challenges. The government struggled to maintain control over the new colonies and there were frequent uprisings and rebellions. Additionally, the empire’s rapid expansion strained its resources and the government had to implement strict rationing policies to avoid shortages.
3027… or 18…
Despite these challenges, the Empire managed to maintain stability and continue to grow and remains strong and continues to adapt to the ever-changing landscape of the Asha galaxy. Under the guidance of the Imperial navy, the Empire’s reach continues to expand, and the people enjoy peace and prosperity. The government implemented policies aimed at improving the lives of citizens and addressing the concerns of the colonies. The empire’s military also continued to expand, and it became one of the most powerful in the galaxy.
3028… or 19…
Asha empire faced new challenges as new civilizations and empires emerged in the galaxy. The government had to adapt to these new challenges and maintain the empire.
The empire, under the leadership of Emperor Walter, had become a dominant force in the Asha galaxy, but the cost of maintaining control over the entire galaxy was becoming increasingly costly. The emperor decided to focus on consolidating and solidifying control over the systems that were already under the empire’s rule, while allowing new colonies and settlements to flourish in the systems that were not considered a threat to the empire.
3029… or 20…
Emperor Walter Friessner died in the year 20 at the age of 92. His daughter Naina Friessner took the throne as queen.
Long live Queen Naina…
Emperor Walter dies of cardiac arrest aboard VDS Thunderheart. Twenty-six-year-old Naina is crowned the second sovereign of Asha, while her sister Nicky enters the Diplomatic Corps. Naina’s first edicts: freeze frontier taxes, purge corrupt prefects and mobilise famine relief fleets.
3030… or 21…
In the year 21, a powerful rebellion emerged in the outer rim of the empire. The rebels, led by a charismatic leader named Marcus Fulker, sought to overthrow Queen Naina and establish a democratic government. The rebellion quickly gained momentum and threatened to destabilize the empire.
3031… or 22…
Queen Naina responded to the rebellion by deploying the imperial navy to crush the uprising. The war was brutal and lasted for several years. The rebels were ultimately defeated and Marcus was captured and executed. However, the cost of the war was high and the empire was left weakened.
3035… or 26…
In the aftermath of the rebellion, Queen Naina implemented a series of reforms aimed at addressing the issues that had led to the uprising. She established a more representative government and implemented policies to improve the lives of the people in the outer rim. These efforts helped to restore stability to the empire and prevent further rebellions.
3037… or 28…
Rebels Ignite the Nirsh Uprising
The Free Nirsh Army overruns the industrial fortress on Sirina—a moon of Mikapis and linchpin of naval R-&-D. Imperial command orders an emergency scuttle, then realises classified vaults were left behind.
- Two special-operations officers—Cmdr Rexis and Cmdr Kyra—lead a last-minute infil dubbed Exodus Protocol to retrieve the data.
- While they fight through mutant test subjects and rebel marines, the lone frigate VDS Last Light enters bombardment stack, ready to vaporise the base rather than let it fall.
- Their narrow extraction becomes legend and later inspiration for the immersive sim Asha Empire: Exodus.
3038… or 29…
Queen Naina’s Counter-offensive
Angered by the loss of Sirina and armed with the intel salvaged during Exodus, Queen Naina launches a three-front blitz against the Free Nirsh Army.
- Precision warp-in strikes sever rebel logistics; Saian-cored siege drivers crack the Nirsh flagship yards in six hours.
- The Nirsh government capitulates on 14·05 3038; surviving insurgent cells scatter into the outer belt.
- Reconstruction of Fort Sirina begins immediately, now ringed by Tenebris Corps garrisons and a classified Omega-grade deterrence vault.
These victories cement Naina’s reputation as “the Shield of Asha” and close the first major rebellion of her reign—though at the cost of deep-seated resentment that will resurface in later cycles.
3039… or 30…
With the empire stabilized, Queen Naina was able to focus on expanding the empire’s territory and increasing its power. She sent explorers to new star systems in search of new resources and established colonies on new planets to support the growing population. The imperial navy was also strengthened, and new ships and weapons were developed to protect the empire’s borders.